![]() ![]() It's believable that people would want to play. Also how the pain in-game is handled is well done. There are limits and trade offs to each class/profession/skill and players can't just learn everything or grind stats up. The classes are limited by a few choices the player makes but there is still a lot of flexibility without having an MC that can do everything. The players are playing a game, they can use game logic but have the freedom to make choices we all wish we could in rpg games. Game mechanics make sense and work well. It could be done by any player and had it's own limitations. Ned gets (from what I can tell so far) a unique class but only because of his choices and some guidance from his ax. ![]() He has some setbacks and disadvantages as well. He gets a head start and a unique ax to help guide him and has some good advantages because of them but also doesn't complete everything perfectly. The MC (Ned) isn't OP or a jack-of-all-trades. All LitRPG books have some things you just need to accept and move on with to enjoy the story but those are pretty minimal for this book and were really easy to continue with the story. Travis Baldree does an amazing job and was a big part in why I gave this book a listen. I've taken a break from new authors after a truly abysmal string of bad books but this one caught my interest. Great new author! Looking forward to the next book ![]()
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